You can read the entire explanation on … See the most recent SSBU tier lists or make your own Smash tier list. Similar to his frontal floor attack, but he kicks in front of himself first. ; Dropping your shield (Shield Drop) takes 11 frames Falco (ファルコ, Falco) is a playable character in Super Smash Bros. Ultimate.He was officially confirmed on June 12th, 2018 during E3 2018, alongside fellow Star Fox fighter Fox and the rest of the returning roster. Ultimate - The #1 source for video game sprites on the internet! This ties in with Falco's KO ability, which has also been toned down: moves such as forward aerial and back throw do less knockback, while his strongest attacks have higher startup lag (down tilt, down smash, and most notably back aerial), making it even harder for him to close a stock. Due to being a clone of Fox, he possess a similar archetype: he possesses rather high speed to quickly overwhelm the opponent as well as a slew of effective finishers both on the ground and in the air. If Fox was present in the match, there's a chance heâll say "You're off your game, Fox!" Ultimate Granblue Fantasy: Versus Mortal Kombat 11 Tekken 7 Samurai Shodown More site features Tiers Podcast However, Falco wears the red Alternate costume (his first alternate costume); instead of default color. He is ranked as the 3rd best Wii U player of all-time on the PGR100. Overall, Falco is considered to be much better than his appearance in SSB4, since his key strengths are more threatening than before, and his neutral game has seen noticeable improvements. Like Fox's down throw, it. It’s now been little over a month since Sephiroth descended into Super Smash Bros. Thus, Falco's viability in PAL is more or less the same as in NTSC, barring a slightly easier matchup against Fox due to Fox's own nerfs in that version. Curiously, he was left totally unchanged throughout several updates until update 7.0.0, which enlarged his shield as part of a near-universal buff. Nintendo Switch - Super Smash Bros. As such, Falco initially had low results through the early stages of Ultimate's metagame, with his dedicated players failing to obtain great results with the character. This also happens with. The player must have a Slippy Toad or ROB 64 spirit to ride the Great Fox to navigate this sector. Gets up and does a thrust kick behind him with one leg, and then in front of him with the other. Falco appears in the following event matches: From SmashWiki, the Super Smash Bros. wiki, This article is about Falco's appearance in, Super Smash Bros. Melee Character Matchups, https://www.ssbwiki.com/index.php?title=Falco_(SSBM)&oldid=1525295, Sticks his foot out to the side. Turns slightly to the side and waves his hand in front of his face. Lastly, Falco's damage output and range have been nerfed from Smash 4. It can combo into itself and any of his aerials, and even setup for KO's into back aerial or up aerial at high percents. Additionally, Falco's recovery moves have slightly shorter startup lag than Fox's, which can be useful when mixing up the opponent. Considered to be one of the best moves in the game and the best down special along with Fox due to its great combo ability along with down air. Weaker than Fox's up air, but still a powerful KO move (especially on floaties) and will kill near the top blast zone under 100%. Falco can alternatively wear down shields by weaving back and forth with waveshining. Unlike Fox's Shine, it doesn't send the opponent on a semi-spike trajectory; rather, it knocks them straight upwards. Falco then announces "Time for a little payback!" Although he can score early KOs through a well-executed edgeguard or hard read, Falco must be careful not to let opponents take advantage of his own weaknesses to avoid being combo'd and KO'd early himself. Falco players continued to place extremely well, and for some time until 2014, even won more large tournaments than Fox players. Additionally, Falco's lasers are quite powerful in neutral because they cause hitstun, allowing them to be used as a powerful disruption and approach tool in the neutral game instead of just a passive maneuver to rack up damage. Falco's down tilt and up throw are viable substitutes for his shine, while his up tilt racks up damage and segues directly into more shines. Falco's high falling speed also makes him a target for chain throws, especially from characters such as Marth and Peach, though it also gives him the 3rd highest vertical endurance among Melee characters, despite being tied for being the 5th lightest character in the game (only Captain Falcon and Donkey Kong, two much heavier characters by comparison, surpass him in this regard). Below is the list of similarities: Like some other characters, Falco received minor changes in the PAL version of Melee. With the exception of being on a team with Captain Falcon and the metal battle, Falco appears on either Corneria or Venom. Falco charges up in flames and blasts off in a direction, which can be controlled with the, 8% (startup), 1.5x damage for reflected projectiles. The clean hit sends at a diagonal trajectory, while the late hit sends at a, Uses both wings to perform a wide knifehanded swing in front of himself. Hit 1 has a sourspot near the end of its hitbox duration that deals 2.7% and has, Kneels down and swipes his tail feathers across the ground. Up tilt has a sourspot near the end of its first hit with set knockback, making it unsafe on hit. At the top level, though, both characters can usually heavily damage (if not KO) the other as soon as they force an opening; because of this, opinions on the Fox-Falco matchup are still split. Some of Falco's even matchups are now being called into question, with him being argued to win a handful of these matchups instead. There was noticeable debate over his position at 2nd on the tier list, and he fell to 4th in a 2008 revision. Can chaingrab floaty characters at low percentages. Falco has many tools for offense and defense, so players should use his arsenal accordingly to gain the upper hand. Falco has been buffed via game updates. Despite its looks, neutral aerial has difficulty hitting opponents from behind, and due to changes in the game's engine, the move's looping hits are more prone to failing to connect than it was in the previous installment. To his merit, however, Falco can angle his Fire Bird in many different directions, and he can additionally shorten his Falco Phantasm to avoid going on stage and into the edge, mixing up his recovery options and leaving the opponent guessing. Its shots can be used to pressure, provoke or halt approaches, snipe double jumps, or even outright gimp poor recoveries. This was thanks to several factors, such as the mechanics of the game being greatly in his favor (examples include the universal change which made every character's jump squat 3 frames as well as the implementation of directional air dodges), the improvements to his already potent combo game which was made even stronger, as well as his improved neutral game due to his improved blaster and speed. Though he does possess the highest jump in the game, Falco has had his already poor recovery nerfed as Falco Phantasm now travels slightly less distance and stops on shield, making it even easier to intercept and more punishable. Reaches forward with his right wing. As such, Falco is primarily reliant on his side special, Falco Phantasm to recover; however, even that doesn't travel a significant distance, and it still suffers from the linear problems of Fire Bird. Similar to. Falco's down smash is a powerful semi-spike that is also useful for edgeguarding. The Super Smash Bros Ultimate tier list is a hotly debated topic amongst the fighting game community. Falco's primary form of comboing comes in the form of his pillar, which is notorious for wearing shields down quickly. Ultimate from July 13th, 2019 to December 15th, 2019. Gaming icons clash in the ultimate showdown you can play anytime, anywhere when a new entry in the Super Smash Bros.™ series arrives on the Nintendo Switch™ system! It also gives Falco quite a short time to react with another jump or recovery. Leonardo "MkLeo" Lopez Perez or "Leo" is an Ultimate Joker player, and a former Wii U top professional Cloud and Marth main, from Mexico. A downwards diagonal corkscrew kick that hits once. It is not uncommon to see these two characters living to above 150 percent vs. Falco, as he no reliable kill confirms on them. It is also available periodically for purchase in the shop for 500 coins. It can combo into itself or neutral aerial at low percents, most aerials at mid percents, and even up aerial at around 110% as a KO setup. Ultimate cast of characters. However, update 8.0.0 granted Falco a number of considerable buffs. Short range, but very fast, and has incredible combo ability, being a great move that can quickly knock opponents into the air and follow up with aerials or a Shine. The core of Falco's combo ability lies in his good SHFFLs and ability to waveshine. - Wallpaper Abyss. Despite this, he still is considered to have the upper hand, with most believing that those matchups remain in his favor. Finally, the nerfs to air dodging further compliment his aerial game, allowing him to once again abuse his edgeguarding capabilities. These traits make it very effective at starting and extending juggles, and as well as being capable of comboing into itself and other aerials. This is to his detriment because he ends up being middle-of-the-pack. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. While this defensive style of play was reasonably effective and gave Falco the results he needed to stay in the high tiers, Falco was widely considered to be not only inferior to Fox, but to other top tiers such as Sheik and Marth as well, as those characters' metagames were advancing faster than his. Like several other characters who, by coincidence, would years later be known to be top tier, Falco was nerfed in the PAL version of Melee. Falco requires a very defensive and laser-heavy style of play to perform well against these characters, and his weaknesses are compounded in these matchups, because one mistake can lead to an edgeguard situation and a stock loss. Throws himself onto the stage with both feet sticking out. Falco: Very Difficult: Falco’s style lies between Wolf’s and Fox’s. Despite its looks, it has difficulty hitting opponents from behind. This is unlike Fox and Wolf, who have their special victory quotes ordered after their generic ones. Falco is more reliant on stage control and punishes; he is more suited to locking the foe down with lasers and damaging, guaranteed combos, and must maintain stage control at all times due to his poor recovery. Unlike the version in, Performs a 540 kick while facing towards/away from the camera (the former if he is facing right). Furthermore, unlike Fox's up throw, which can reliably set up into aerials at certain percents, Falco has a harder time securing follow-ups from his up-throw. His most prominent flaws are his survivability and his inconsistency. The first two hits can, A roundhouse kick that can be angled both up and down. Although these changes slightly nerf him, they do not significantly impact his competitive viability. Falco is one of the game's fastest characters, and performs his moves very quickly. He has the tools to beat every character, though he is particularly vulnerable to chaingrabs from characters such as Marth and Peach, and is very easy to gimp and edgeguard. Falco sacrifices a bit of his clone's speed for power, but still excels at performing devastating combos. However, the move is relatively easy to tech out of. Contrary to what Falco's in-game trophy says, he does not sacrifice offensive power at all to gain increased jumping prowess; in fact, Falco seems to have gained even more options for KOs, attacks, and combos at a variety of percentages over Fox. “I'll take the sky any day.” Falco Lombardi is a member of an avian race and ace pilot of the Star Fox team. Juice in particular, managed to get 13th at Shine 2019, 17th at Defend the North 2019, and 25th at Glitch 7 - Minus World. As such, they relied only on zoning out the opponent with his Blaster in the neutral game, while largely ignoring his punish game. Up aerial in particular, is his primary juggling tool, thanks its quick startup, wide hitbox that can hit opponents on landing, and low overall lag and knockback. He tends to do well against characters who do not have the tools to properly respond to his combo openers, such as Captain Falcon, and does very well against characters with a lack of reliable horizontal finishers and/or edgeguarding ability, such as Young Link. Despite being a lightweight, Falco is vulnerable to combos due to his fast falling speed and lack of escape options. In spite of Falco's well-balanced strengths, he has numerous weaknesses. If Falco uses Falco Phantasm in the air and lands without any action, the move's special landing animation will play but with no sound and landing effects. This is especially noteworthy due to most of the cast receiving various buffs not limited to these aspects and the prominence of swordfighters and zoners in Ultimate. Upon activation, Falco announces "Showtime!" Note: All numbers are listed as base damage, without the 1v1 multiplier. Excellent for setting up an aerial combo (most particularly an up aerial or neutral aerial), but can be DI'd out of at higher percentages. Performing Fire Bird on the Great Plateau Tower. When being fought, Falco will appear on Battlefield, with the music from Corneria playing. There are three main methods to unlocking characters. Falco's sliding forward smash covers a good distance, KOs easily at 90% and makes for a good edgeguard option. However, some of his moves have different properties, making their playstyles somewhat different. As of update 8.0.0, it is the 2nd strongest down tilt in the game (right after, A flying kick. Ultimate, including their fighter number, roster image, and how to unlock. Falco returned for Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Fire Bird is his main recovery option and grants respectable distance in any chosen direction. For this reason, it is excellent for stopping approaching opponents, and the lag can be canceled if the move is done during a short hop and Falco fastfalls to the ground (referred to as. Whips his tail up and kicks immediately after. Can be jump cancelled, to avoid the ending lag, which can lead to double or multi-shines, as well as pillaring combos. Additionally, down aerial is much faster (now being half as fast as in Brawl) and has regained its ability to autocancel from a short hop. Lifts his entire body onto the stage to attack with a corkscrewing dropkick, before returning onto his feet from a back handspring. Performing this technique close to opponents almost guarantees free grabs, smashes, or ways to start shine combos. Fox, on the other hand, is more reliant on edgeguarding and neutral resets due to the launch angle of his shine and his shorter, usually simpler punishes. Although Falco's recovery grants respectable distance, it is very linear. In All-Star Mode, Falco and his allies are fought on Venom. His success at the highest level of competition has cemented his place as one of Melee's best players and one of the Five Gods. Up smash, despite having fast startup and high vertical reach, has large blindspots that only allow medium-sized or larger characters that are only directly next to and in front of Falco to be hit, leaving him extremely vulnerable from behind and against small or crouching opponents (even if they're directly in front of Falco). Download for free on all your devices - Computer, Smartphone, or Tablet. High KO power, and with high knockback and, 9% (hit 1), 8% (hit 2), 7% (hit 3), 5% (hit 4), 3% (hit 5). Complementing Falco's aerials and tilts is his grab game, as overshielding his feared up tilt and aerials provides Falco the opportunity to make use of his highly damaging throws. Combined with relatively safe approaches against nearly every character in the game, it is possible to make defending against Falco difficult, even at top-level play. Runs forward and sticks his leg out. Falco's primary strength is his raw ability to KO without compromising too much speed or combo ability; many of Falco's KOing moves are very fast yet powerful with relatively low startup and ending lag. The angled versions send Falco's leg at very strong angles, being capable of missing medium-sized characters like, 3.5% (hit 1), 2.7% (hit 1 sourspot), 4% (hit 2), Swings his wings up in the air, one after the other. However, this perception changed drastically after the Jack Garden Tournament, where players worldwide were introduced to Bombsoldier and his extremely aggressive interpretation of what was once considered a purely defensive character. Very fast (frame 5) with wide hitboxes that can hit prone opponents in front, and medium-sized characters from behind. Every unlockable character in Super Smash Bros. Peach and Jigglypuff are also notoriously difficult matchups in practice at the highest level due to how hard it is for Falco to KO them at high percents. 211 images (& sounds) of the Super Smash Bros. Many Falco players switch to playing Fox against these characters, especially vs. Jigglypuff, as Fox has a much easier time KOing them. Ultimate. Throws opponent backwards, then fires three shots from his Blaster. Down tilt, forward smash and up smash deal more damage, while forward tilt and up tilt have reduced ending lag (greatly improving their spacing and combo potential, respectively), and forward aerial starts faster. In the game's Adventure Mode, Falco can appear in Part 2 of Stage 6; when unlocked, the player has the possibility of fighting against Falco in the stage, instead of Fox again. Ultimate Tier List is based on a combination of factors. His powerful down aerial spike now only has the spike hitbox during the first 10 frames of the move, while the weaker hitbox sends opponents on the Sakurai angle instead. Overall, Falco can be considered to be a slower, but stronger and more combo-heavy version of Fox; while his overall speed is only average among the other characters in the game, his attack speed remains very fast and he can easily land very damaging combos in a short amount of time, sometimes even leading to death for the other player if they cannot DI correctly. Good KO power, and great for. Photos of the Super Smash Bros. His combo game is also weaker on these characters, because his shine deals too much knockback at mid percents to follow up on. Falco (ファルコ, Falco) is an unlockable character character in Super Smash Bros. Melee. It is an effective combo throw like up throw, though it is more focused on grounded followups. These disadvantages give him some trouble against characters who have effective edgeguarding tools, such as Jigglypuff, Marth, and Fox. Moves such as neutral attack and forward smash no longer move him forward as much, reducing their range, while up smash's hitbox was altered to such an extent that it will completely miss against grounded opponents unless they are right in front of Falco. This move can also set up a Shine combo. Most players consider the matchup to be even or very slightly in Falco's favor. He was officially confirmed on June 12th, 2018 during E3 2018, alongside fellow Star Fox fighter Fox and the rest of the returning roster. Can deal up to 15% damage if both hits connect. Additionally, both of his recovery options travel very short distances, giving Falco one of the worst recoveries in the game. As of now, Falco's overall viability remains debatable, but it is widely agreed upon that he is much better than his Smash 4 counterpart. A grounded down aerial can easily combo into a forward smash for yet another deadly KO option. Although Falco's ground game looks limited, he has a handful of respectable options at his disposal. His other moves, although more situational, still have their uses: neutral attack comes out exceedingly quick and its first two hits can lock, forward tilt can be angled and is relatively fast, allowing it to be used as a decent spacing option, and dash attack has a long duration, enabling it to catch dodges and landings, with its clean hit sending at a favorable angle for juggles and its late hit sending opponents at a much lower angle for edgeguards. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. Alternatively, players can take part in 300 VS. matches to unlock him. Falco has many combo openers and the options to extend them, most notably a frame 1 launcher in his Reflector and a frame 5 down aerial that spikes powerfully. Falco's down aerial also became more useful, as its excessive ending lag and landing lag were both decreased. The move as high duration due to the number of kicks, and it is very difficult to connect all the hits. Hits on frame 17. 15% (clean right leg), 9% (clean left leg, late), Does a quick no-look kick backwards while recovering in a turn, with sex kick properties. Juice: Diddy Kong: Difficult: Diddy Kong’s glory days lasted only up to the Wii U days. Does a sweep kick forward, then backward. Due to Falco's impressive jump height, it can act as a KO option at around 130% near the upper blast line. Turns his torso towards the camera (away from it if he's facing left). Ranked as tenth largest grab range in the game. Can force opponents offstage for edgeguarding, but other than that, it doesn't have many comboing follow-ups. Additionally, it can KO at high percents near the upper blast line. Any number following the Smasher name indicates placement on the 2019 MPGR, which recognizes the official top 100 players in the world in Super Smash Bros. Melee. Compared to Fox's version, Falco's Arwing flight has a more erratic flight pattern, and the launching hit causes vertical knockback. The hits use the auto-link angle and therefore connect reliably, and can be used to. Furthermore, the nerfs to air dodges make both of his recovery options even more linear and exploitable than before. This is a carryover from. If B is quickly pressed again just after starting the move, it will be canceled and Falco will not dash forward. This page was last edited on February 13, 2021, at 23:20. Regarding his moveset, Falco has several moves that do not function properly and can even work against him. Ultimate as a playable character, trophies, and spirits. Like fellow Star Fox fighters Fox and Wolf, Falco's strongest moves are also his slowest in terms of startup and/or endlag, requiring careful execution to avoid heavy punishment. As such, Falco's mixed perception has become extremely positive as many players such as Dabuz believe the character is a high tier at the bare minimum. Falco Phantasm no longer passes shields, making it far easier to corner him from his recovery. Juan "Hungrybox" Debiedma is an American Jigglypuff main currently playing for Team Liquid. Falco is currently ranked 2nd on the Melee tier list, making him the highest ranked unlockable character, clone character, and newcomer all while this being his best placement in the series marginally. Falco attempted to flee the scene immediately, as he was already seated in his Arwing; however, Galeem destroyed his aircraft and vaporized him, placing him under Galeem's imprisonment along with the rest of the fighters, excluding Kirby. Super Smash Bros. As such, while it is agreed that Falco can still succeed at the top level, his position at 2nd in the tier list is once again extremely debatable. His down tilt had its start-up decreased and angle adjusted; these changes not only improved both its KO and combo potential, but also reduced its susceptibility to DI. Ultimate has 66 playable fighters to unlock. The Falco counterplay metagame has also advanced considerably, as professionals have greatly improved their DI and powershielding skills that make it much harder for Falco players to win the neutral game and combo opponents. It is difficult to determine whether Falco is better or worse than Fox, as they are top-tiered clones. Regardless, Falco is still considered to do better vs. Marth than Fox does, especially on Final Destination, due to his superior combo ability and access to lasers in the neutral game. This led some players at the time, such as Mew2King, to believe that Falco was a better character than Fox, with the argument that Falco succeeds in notable tournaments more consistently than Fox, while Fox's perceived superiority was based more on potential than performance. It costs $100 a year for the privilege to post an app on the Apple Store. In an attempt to help new or unsure players, we have put together a comprehensive list to help them decide who they may want to try out. Because of this, the general consensus was that he was either a mid or low tier character, similar to his Smash 4 counterpart's placement. This makes the move very useful for knocking opponents into the air and starting aerial combos, on par with the up tilt. Falco is now considered to win against the Ice Climbers as well; he can easily separate them with his shine, forward smash, and down aerial, and his jump height allows him to easily reach high platforms that the Ice Climbers can't contest.