Phantoms cannot use any of the existing PAs for these weapon types (even … share. Mash right click for more hits, use the directional buttons to move while shooting. for those NA players who don't know what the standard/most popular photon arts are on JP, here's a list of them so that you can use/save/sell them. Crafted Infinite Fire is so different from the original that it warrants its own entry. Photon Arts in PSO2es Photon Arts are offensive skills in the form of equippable chips in Phantasy Star Online 2 es. A series of two gap-closing kicks. I've spent quite a bit of time playing Gunner and I honestly got a lot of great info from some great people! Here are some notable attacks that can complement Twin Machineguns. 2. Zero Range bonuses obviously don’t reach very far, but Gunners can pull a few tricks to get into Zero Range. Press J to jump to the feed. Mash right click for more hits. I think you should explain why its worth it to spend 5 more skill point just to get 26% more burst damage on a 130 sec cooldown. On the plus side, it bypasses the 15% Shooting resistance of Ultimate Quest mobs, and works with Striking-only damage bonuses like Fighter’s Limit Break. In addition, one of the PAs has the effect of forcibly knocking back some enemies that normally can't knocked back by. Rifle Photon Arts & Crafted PA. PSO2 Episode 5 is shaping up to be a controversial one. Imo doesn’t make sense max unless CT is maxed first. You can't move while charging. Launches even higher when fully charged. These attacks are much more powerful in comparison to the weapon's default attack, however, they consume a certain amount of Photon Point (PP) per use. Good for tanking through dangerous situations, but can be difficult to aim. This section outlines a basic strategy for Twin Machineguns, starting with key Photon Arts, then touching on the more situational attacks. the attack button is held while the shots were going, this finishes with a wide blast, similar to a giant Satellite Aim. Executes much faster in the air than on the ground. I will probably be using the affix the most. For multi-class weapons for other classes, like a Katana, you can't use photon arts for it unless your subclass is Braver. Flip into the air and fire a bunch of bullets downwards. Part 2 covers main and subclasses. Fire a barrage of nine shots. Bullet Squall Spin around the air while shooting the… It notably does not mention the new Chain Trigger finishers you should be using. Makes the user airborne and sucks in targets. This attack is short enough that Zero Range should be in effect most of the time, but the very tip of the two shots is outside of Zero Range Advance’s active range. PSO2 Gunner Guide Pt.4: Photon Arts and Strategy, Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), PSO2 Gunner Guide Pt.1: Introduction & Skills, PSO2 Gunner Guide Pt.2: Builds & Class Combos. This method would let you just tap shift and RMB then go back to spamming Sat Aim ;-D, I just tried this for the first time, and man it really is so much easier to play gunner now. DPS is not too good at range due to the loss of Zero Range bonuses, but still good enough to pick off weak mobs, break fast-moving parts or Chain Finish from afar. Depending on the level, the potency of the Photon Arts varies. Also known as PAs and Techs. It's not really beneficial to do this for Katana anyways, unless you're currently leveling up Hunter as your subclass for Braver. Global Help! Similar to the Bouncer, the Phantom class utilizes the Shift Photon Art Mechanic. Once in the air, use Elder Rebellion or Bullet Squall to hit things on the ground from relative safety and Stylish Roll or Dead Approach to move around. Also I think getting the Front S-roll ring was also essential, since it gives so much more control of movement, especially when you want to be close up to the enemy and not use PP, or to travel more easily over gaps/poison water. Even though it looks cool, Gunner has seen better days. This is one of the best PAs for Rangers. High invincibility frame attack. Every video showcasing photon arts is quite old so I decided to make some current ones. On Extra Hard and Ultimate, throw a Gravity Bomb and use something else if you can. Attack PP Restorate increases your PP recovery gain when using normal attacks. Photon Arts and Techniques are learned via consuming Discs. Read More » PSO2 … The bread and butter Chain Finish is four Satellite Aims done in the air. By equipping Alternate Wired Mode (L), grapple PAs onto the enemy will ignore the actual grapple, allowing others to keep their lock on. Since Photon Arts notation changed, as well as Orgei weapon and Another S-Roll Art Mode, Data section is severely outdated. Since Photon Arts notation changed, as well as Orgei weapon and Another S-Roll Art Mode, Data section is severely outdated. Right at the start, some huge nerfs and buffs changed the gameplan of some classes completely. The downside is it launches you into the air, but as the very last part of a Chain Finish, it has potential for excellent damage as Gu/Fi or Gu/Hu. Thx for the guide :))). Two short-ranged, hard-hitting shots. Photon Arts in Phantasy Star Online 2 Photon Arts are offensive skills that can be learnt through discs in Phantasy Star Online 2. Thanks in advance. Crafting this into Bullet Squall Type-0 makes this a great addition to Gunner’s arsenal by adding a huge damage increase and mobility. When crafted, hold a movement key to move in that direction. Long distance gap closer. Use this on mobs that have been clustered below via Zondeel, Gravity Bomb or Reverse Tap to get headshots from safety. Typical use would be to gain height by fully charging this, then jump and release. TMG Gear increases your damage output when the gear fills up. This is the main single target attack for Twin Machineguns. Several notable Rifle PA should deserve a mention somewhere, because they are natively Gu usable. Here we go over how to unlock Buildup Photon Arts, and we then go into how they all work one by one. This used to be the only Photon Art that Gunners would ever use in videos, but has since been nerfed three times in a row, making it very weak today. When fully charged, follows up with a spray of bullets. Normal attacks are only for maintaining PP. Especially when you link Rin's guide[which is fantastic, BUT] that is not updated to the newest Gunner PA update. . Guns are still guns too, so shooting from afar is still an option. Like Dead Approach, this scales with RATK, but is considered a Striking Attack. Share this: Click to share on Facebook (Opens in new window) Click to share on Twitter (Opens in new window) 33 thoughts on “PSO2 Gunner Guide Pt.2: Builds & Class Combos” CAT Neku June 24, 2015 at 11:26 am Don’t use this uncrafted. The finish is strong enough to kill most mobs on Super Hard difficulty, making this very useful for soloing dailies and Time Attacks. Gunner/Hunter DPS Build - Gunner offers the highest DPS in PSO2 and by utilizing the Hunter Class you gain extra defensive capabilities for your character. Has two JA windows, one shortly after the gap close, the other at the end of the shots. It seems that you can keep air time way more easily with the front roll too, almost to the point where you could fly forever. Shift Photon Arts. It will take some time to update everything.". Press question mark to learn the rest of the keyboard shortcuts. With TMG Arts S Charge, the shots are skipped, you go straight to the kick and blast which is very good DPS. This is a multi-purpose small gap closer, stun and airdash. This is the main single target attack for Twin Machineguns. When a boss’ weak point is exposed, and preferably when the boss is staggered, use Chain Trigger, then spam normal attacks on the weak point. A wide area attack centered around the Gunner. I actually bind my extra mouse buttons to numpad keys, easier for me :p. About 3 button… I’m not sure what to say about it other than “just bind your PA there and use it!”. They can drop between level 1 and 17, depending on the difficulty of your mission. Buildup PA Gauge. It’s pretty much method 1 with an extra button. Part 3 discusses gear and affixes, and Part 4 covers Photon Arts (PAs) and strategy. Under gears and affixes, you stated Gal TMG pot as 12% crit damage. The Complex PA Gauge starts at a maximum of 3 Stock. On larger enemies, you can hit multiple times. Bellion. Under Pt4, you listed Reverse Tap as a main attack, yet you did not have any mention of it in the palette section. One of the two actual ranged attacks on Twin Machineguns. First six are single target, last three hit harder and have a small explosive area of effect. Spinning Bird Kick! I also am using your Bouncer Boots guide quite a bit for reference ;-D, which is why I had to learn about /spal macros, again, which I’m sure everyone else already knew about lol. I know it’s situational but I haven’t really seen it’s utility and don’t think I’ve seen you use it on your streams either? This is Part 1 of the Gunner guide, which covers the skill tree and directions. Gunner has two sides to it. My main is a Force, so I think this was my main issue with gunner as well as the melee classes like braver. However, I don’t recommend us ing Rifle for beginners as it has very specific uses for Gunner. Rare Gunner Mastery. ... You are able to use all your Sub Class's Techniques and Photon Arts without restrictions. Compared to Dead Approach, this is a much better air dash, but for close quarters, Dead Approach’s speed is an advantage. This way you can do Sat Aim and D. App. IN FACT, Rin even says so in the guide itself. " In reality it is a 12% damage to all attacks, not just crit. Hi, quick suggestion. Also, based on a certain situation which one do you usually use over the another? Also since a lot of us are on controller, do you have a recommended setup knowing that we only get 6 PA’s after remapping s roll to R trigger. 1. This class focuses… The energy balls hit six times for 48% of the power notation, while the wide area finish hits three times for 54% of the notation. Craft Bullet Squall by going to your room and choosing “PA Customization”. After tapping the Weapon Action Button, a white Just Attack Ring unique to the Phantom appears. Before you apply the customization, you can see which stats are affected in the confirmation screen. I think even with mouse/keyboard I couldn’t do the numpad method because it would require me to let go of my mouse lol. 41 comments. These attacks are much more powerful in comparison to the weapon's default attack, however, they consume a certain amount of Chip Points (CP) per use. Launch into the air with a kick. Then use RB to trigger an additional PA allowing you to slot sox PAs per palette! nothing wrong with using other choices To use these, you have to press U, equip a weapon by dragging a weapon into the right slot… After reading the entire guide, I observed some observations. The bullet spray has good range, but charge speed and the two kicks are slow. Fixing in progress x.x especially playstyle changes after October’s GU buff. Performing this action results in customized PA disks ending in "/C", for example [Twister Fall /C] or [Cerberus Dance /C]. I … When you use an Enhance Art you can change between Move and Stay Arts versions (in other words, your Enhance Art does not have to be the same type as the initial Photon Art). Welcome to my little PSO2 guide project. Buildup Photon Arts can be learned by clearing Cofy's Client Order "Buildup Photon Arts Permit Exam". The changes have made every Photon Art for TMG very similar in DPS. Gap closer that does good damage. Last Update: June 20th 2019The guide is currently NOT UP TO DATE (BUT:), The update of november 6 2019 rebalanced Gunner. Upon completion of the Client Order, all currently implemented Buildup PAs will be automatically learned. Gunner hits hardest at close range because of various Zero Range bonuses. Read on. Increases your base max HP. One point is almost entirely better for the same purpose, especially when it can actually benefit from Standing Snipe. A shoulder charge. Recommended Rifle PAs End Attraction Shoot an energy ball that passes through enemies. This attack is short enough that Zero R… Way less weapon swapping required since you can now have up to 6 different PA assigned to a single weapon palette (more likely only 4 since you still want to have regular attack and the dodge equipped). Of TMGs’ three ways to move forward while airborne, Dead Approach packs the most base damage. During flight, your Launcher will gradually charge up power. Turn upside down and do a spin kick that probably breaks a copyright law somewhere. Also, GuRa often has to WB for an MPA, so it makes sense to at least mention them, even if it may be obv. A few more comments tho. One is the actual “gun” part of Gunner – the Twin Machinegun (TMG) Gunner. Really helpful guide for someone who has been stucked in between for a nearly a yearr;_;. This lets you customize an additional key on your mouse (default is pressing the mousewheel) to customize all three buttons. Discs are obtained from container and enemy drops, receiving gifts from partner NPCs multiple times, or buying them at the Disc Shop and Player Shops. If no direction input, a Stay Arts will be performed instead. Releasing the Photon Arts button will end the attack, and the player will dunk their Launcher at the ending point for a small AOE attack. I was hoping there was some PAs I could skip but it doesn't look like I can. Overview Welcome to one of the least popular classes in the game! With good timing, the third Satellite Aim onwards as Gu/Ra will benefit from Standing Snipe. Activating a Photon Art at this moment will instead activate a Shift PA. From 19-Chain onwards, the damage bonus ranges from 3x to 5x, on top of the 1.35x from Chain Finish Bonus. With TMG Arts S Charge, the charge can be skipped if a different Photon Art was used before. In case it wasn’t obvious, the Messiah in question is Neo from the Matrix. S Roll Arts. Shift is no longer a dodge key, but is now, like Tech classes, a modifier key to swap to the second row. S Roll Up. Read More » PSO2 Gunner Guide Pt.1: Introduction & Skills If charged, i.e. PSO2 Gunner Guide Pt.4: Photon Arts and Strategy; Last Updated April 23rd, 2017. save. Quick Rundown. These are what you use to do damage in this game. As a third option to your palette setup (which requires using weapon swap keys or the horrible mouse-wheel swap) you could use Three Button mouse mode. Core Skill.Roll in a desired direction to dodge attacks. Unleash a string of attacks and then let loose a shockwave. Good for Hu or Fi builds setting up a full hit on Shift Period, although the range is somewhat short. Infinity fire should be completely removed from list imo. All are existing weapons, but when equipped as a Phantom, their movesets have a completely different behavior in terms of Normal Attacks, Weapon Actions, Dodge Actions, and Photon Arts. "Complex PA Expansion Test I": Earn the Title "昏き闇を見つめし者" (Clear The Endless Darknesson Ultra Hard difficulty). If used for damage, Aerial Shooting is a Striking-based attack with good damage per second when TMG Arts S Charge kicks in. Run and gun. The upper limit of the Gauge can be increased by completing certain COs from Koffie. Aim for a low PP cost first. That's why I call Gunner the "secretly melee" class. With good timing, the third Satellite Aim onwards as Gu/Ra will benefit from Standing Snipe. PAs are more like combat skills while Techs are more like spellcasting. So I noticed today that the guide has been updated quite a bit. In Pt1 you mentioned how Chain Finish should be maxed. Fly towards the target and fire a flurry of short distance shots. Part 3 discusses gear and affixes, and Part 4 covers Photon Arts (PAs) and strategy. Build to 19-Chain or above, and finish with as many Photon Arts as can be squeezed into a 3-second window. \ Zero Range Advance 1 & 2 increase your damage when at Zero Range (close up) by 115% each. Increases your base R-DEF stat. It will take some time to update everything." Part 2 covers main and subclasses. I decided to just put it all together in some site I can just point people to. Still, the ability to move while firing can be useful in some situations. Chances are a Gunner did it. Cannon Spike! 1. Thanks for your PA guide! Core Skill.Press the Jump button after landing on the ground from knockback to get up immediately. Want to get your own super damage burst too? I personally play a low-health Fighter but would emphasize the Valiant Stance skills (and critical chance) and the Perfect Attack boosts. Cannot be done during a Dive Roll or Technique cast though. Use this after Aerial Shooting to bring down death from above on tall, mobile bosses. Learning Buildup Photon Arts. on the same weapon palette and all you need to do is press shift to swap extremely quickly between the two. Dive forward while invincible and fire a bunch of bullets, go vulnerable for a bit while flipping upside down, then go invincible again and fire some more bullets while spinning. The Assault Rifle group (アサルトライフル系) is a series of ranged weapons in Phantasy Star Online 2. Allows for an attack to be made during a Dive Roll. Move Arts and Stay Arts: Activating a Photon Art with a directional input will do a Move Arts. Can you give your opinion on wise stance right now? The update of november 6 2019 rebalanced Gunner. I also use my macros rewritten to /spal1 (2,3,etc) assigned to ctrl+function key to more quickly swap between my pile of palettes (something I’m sure many people know). Main boss-killing skill. Homing capabilities are better than Dead Approach, although flight speed and execution are considerably slower. According to JP Swiki, Elder Rebellion at full Gear is competitive with most other options at that range except for fully-charged Satellite Cannon and Sphere Eraser, which are both much slower. Discuss news, strategies and information relating to Sega's *Phantasy Star Online 2*! This started out because of a lot of common questions that people in my team kept asking.