The Zintl are attacking Teku Nuhoch. display: flex; /* NEW, Spec - Opera 12.1, Firefox 20+ */ var sCumulative = 0; ) vb: { padding-right: 5px; }, /* Multiple: Compact headings view + hide headings = pointless */ 2: { name: "Challenges", link: "Battle in Tarir (map meta event)", chatlink: "[&BGwIAAA=]", bg: [211,234, 98] }, if (otherHourOffset) { The area contains many Nuhoch Wallows that allow fast travel like Skritt Holes, but they require the Nuhoch Wallows mastery. startHourUTC = Math.floor(startHourUTC / 2) * 2; .event-pointer-time { $.each(eventData, function(k, v) { // Collect parameter options if specified twelveHourTimes = false; timeRaw = pad(date.getHours()) + ':' + pad(date.getMinutes()); } else { 0: { name: "", bg: [251,199,132] }, category: "Living World Season 3", } Strikes can be launched directly from a destination, or from the Vanguard Director, which contains two playlists.. this.style.display = null; output.appendChild(span); // Utility function #11: Generate a full day of meta pattern display: inline-block; }); var uitext = { 1: { name: "Drakkar and Spirits of the Wild", link: "Champion of the Ice Dragon", chatlink: "[&BDkMAAA=]", bg: [ 66,153,215] }, 1: { name: "Wayfarer Foothills", link: "Dragon Bash Hologram Stampede! border-left: 2px solid #AAA; var wf = ws + 120; ha: { if (otherHourOffset + startHourUTC >= 24){ } 0: { name: "", bg: "transparent" } // $('[data-abbr="'+eventAbbr+'"]').remove(); -- not required if we redraw // Placeholder object which will become a copy of eventData, but only with the metas specified in defaultSequence. cl: '' // Class placeholder only used for future last 15 minutes segments category: "Special Events", 3: { name: "Gendarran Fields", link: "Defeat the Ley-Line Anomaly to disperse its destructive energy before it overloads", chatlink: "[&BO0AAAA=]", bg: [ 66,200,215] } output.className = 'event-chatlink'; 0: { name: "", bg: [132,201,251] }, : " - ") + name); partial: [{r:3,d:10}], segment.append($(document.createElement("span")).attr("class", "event-name") if (lastVersion != version) { If you ask the leader/commander, they may have the train pass by the Ley-Line Confluence Waypoint. } } } ", chatlink: "[&BL4AAAA=]", bg: [ 66,200,215] } 0: { name: "", bg: [242,215,162] }, 'PM' : 'AM')); sequences: { d: v.d, widgetlink: "Widget:Event timer", partial: [], console.log('Removed stored event timer preferences. 0: { name: "", bg: [138,234,244] }, } overflow-x: hidden; ", chatlink: "[&BBwHAAA=]", bg: [ 66,200,215] } $('.event-limit-text').click(function(e) { } The main enemies encountered here are the Chak, insect creatures with an affinity for ley-line energy.It is also home to the Nuhoch hylek tribe, and the location of the lost asuran city of Rata Novus. function wikiLink(pageName, text) { 1: { name: "Mad King Says", link: "Your Mad King says...", chatlink: "[&BBAEAAA=]", bg: [232,163,31] } e = we; } var response = JSON.parse(localStorage.getItem('event-timer-'+keyname)); } return $(document.createElement("a")).attr("href", "/wiki/" + pageName).attr("title", pageName.replace(/_/g, " ")).text(text); // var repeatedPattern = Array(patternQty).fill().map(function(){ return pattern; }); if (e.target.classList.contains('next')) { partial: [{r:3,d:25},{r:4,d:5}], fitTimerToWindowWidth(); name: "Elon Riverlands", useTopTimes = false; .event-bar-container h3 { segments: { }, // Recurring tasks: Move the pointer every 10 seconds. var abbrIndex = currentPref.indexOf(eventAbbr); eventTimerSettings.append($(document.createElement("input")).attr("id", "apply-button").attr("class", "mw-ui-button button").attr("type", "button").attr("value", uitext.applysettings)); category: "Path of Fire", var lastVersion = getEventTimerPreferences('version', '0'); 2: { name: "Doomlore Shrine", link: "The Haunting of Doomlore Shrine", chatlink: "[&BA4MAAA=]", bg: [ 66,153,215] }, checkboxhover: "Use the Apply button after changing your preferences. partial: [{r:1,d:5},{r:0,d:40},{r:2,d:15}], #event-wrapper.hideheadings h3 { margin-bottom: 2px; margin-top: 0.5em; } d: e - s, sCumulative = v.s + v.d; } Reset your preferences below to show it again. If there are vacant spots in the fireteam, the matchmaking system will search for additional players before launching the activity. #event-wrapper.toptimes .event-time { display: none; } 2: { name: "Prep", link: "Against the Chak Gerent", bg: [211,234, 98] }, $('#EventTimerCSS2').text('/* Widget:Event timer - Stylesheet 1 */\n' + cssText); for (var i = 0; i < excludeSequence.length; i++) { // Utility function #6: Zero pad numbers into strings of character length two. ", Completing this activity is a requirement for unlocking Free Roam on the Tangled Shore. placeholder: 'ui-sortable-placeholder', width: 6.6em; }, // Allow user to shuffle forwards and backwards by clicking on the gray markers margin-left: -1px; s: s, } mainEventTimer(true); case 'string': // transparent or other alternative text // ** Core Tyria ** #event-wrapper.compact h4 { left:-200px; width: 200px; position: absolute; z-index:2; line-height: 2.5em; display: inline-block; text-align: right; padding-right: 1em; box-sizing: border-box; margin-top:0; } $.each(roughSchedule, function(i,v) { defer(function () { }, }, .append($(document.createElement("span")) d: e - s, Travel southeast until reaching a deep canyon, jump into it and glide northeast until seeing a waterfall, at which point follow the water further down to the lowest level where the tunnels are. // Save checkbox settings name: "Domain of Istan", name: "Day and night", movePointer(useEvenHourStart, metaSequence); } function defer(method) { height: 3em; category: "Heart of Thorns", Negative timezones already have a minus sign. #event-timer-legend label+input { defaultSequence.splice(index, 1); if ( partialDuration >= fillDuration ) { startHourUTC = now.getUTCHours(); 1: { name: "Serpents' Ire", chatlink: "[&BHQKAAA=]", bg: [234,175, 98] }, // Respect preferences if given and zone parameter not specified var minute = time % 60; } } d: wf - s, // Duration, e.g. font-weight: bold; partial: [{r:1,d:45},{r:2,d:15},{r:3,d:20},{r:4,d:10}], 3: { name: "Lornar's Pass", link: "Dragon Bash Hologram Stampede! var patternQty = Math.ceil( (fillDuration - partialDuration) / patternDuration); dv: { startHourUTC = now.getUTCHours(); -The Drifter Gambit is a multiplayer game type introduced in Destiny 2: Forsaken. }, // MAIN FUNCTION #event-container > .ui-sortable-helper { margin-left: 20px; } Destroy enough eggs to cause the chak gerent to emerge, Power the golems, forcing the chak gerent to emerge, Release fungal spores to lure out the gerent and control lesser chaks' minds, Defend the charr at the Megathumper until it builds up enough sonic energy to force the chak gerent to emerge, Destroy the chak gerent before it reaches the cannon, Defeat Potoni the Massive to prove your worth, Help the Order of Whispers clear out the chak hive. + metaKey + k + ' { background: linear-gradient(90deg, rgb(' + v.bg[0].join(',') + '), rgb(' + v.bg[1].join(',') + ')) }'; pageName = pageName.replace(/ /g, "_"); pattern: [{r:1,d:15},{r:0,d:13},{r:2,d:22},{r:0,d:5},{r:3,d:20},{r:0,d:15},{r:4,d:15},{r:0,d:15}] ", function chatLinkSelect(chatLinkCode) { height: 101%; }, return (s < 10 ? category: "Path of Fire", // Sequence in which the elements will render. timeRaw = pad(hour) + ':' + pad(minute); .event-bar { break; } else { category: "Path of Fire", return fullPattern; Defend the Pact camp that is harboring wounded from the rampaging mushroom creatures! partial: [], $.each(metas, function(k, v) { s: s, // Start minutes, e.g. var customEventData = {}; 2: { name: "The Oil Floes", chatlink: "[&BKYLAAA=]", bg: [157,65,185] }, 2: { name: "Sandstorm", link: "Sandstorm! category: "Living World Season 4", }, var eventBar = this.closest('.event-bar-container'); "PM" : "AM")); // Figure out total length of pattern defaultSequence.push('t'); $('#event-wrapper').addClass('zone'); // If the timer was reloaded via apply, or scrolled, reset event content and timers, otherwise its the first run and we need to create the preferences user interface. dt: { metas[k].sequences.refined = refineRow(v.sequences.full, k); "Hive! mainEventTimer(true); s = ws; $.each(zoneParameter.replace(', ',',').split(','), function(index,val) { 0: { name: "", bg: [138,234,244] }, } // One off tasks: Draw meta event segmented-bars, enhance them, and add a static pointer. 0: { name: "", bg: [138,234,244] }, category: "Living World Season 2", .event-limit-text.prev { deleterowhover: "Hide this row. timezoneOffset/60 : "+" + timezoneOffset/60) + ")").text((((date.getHours() + 11) % 12) + 1) + ":" + pad(date.getMinutes()) + " " + (date.getHours() >= 12 ? } 5000's energy core", chatlink: "[&BEcAAAA=]", bg: [138,234,244] }, color: #AAA; category: "Living World Season 4", ", // Create a segment to represent that phase, and set the width based on the duration .event-time span { } useCompact = false; /* Guild Wars 2 Wiki: Widget:Event timer */ if (useCompact === true) { } with energy from the ley-line energy collectors. Recipe: Trailblazer's Intricate Gossamer Insignia, Recipe: Trailblazer's Orichalcum Imbued Inscription, Recipe: Pahua's Trailblazer's Inscription, Recipe: Bowl of Passion Fruit Tapioca Pudding, https://wiki.guildwars2.com/index.php?title=Tangled_Depths&oldid=2216519, Ley-Line Confluence is the central hub of this zone and offers easy navigation through each of the lanes to the other outposts in the zone, and to the entrance to, Having level 2 Nuhoch mastery which allows the use of. box-sizing: border-box; }, ", sequences: { 0: { name: "", bg: [187,119,207] }, Strike is a 3-player activity that consists of a series of objectives culminating in a battle against a boss enemy. }); Kill the minor wyvern setting up shop near the SCAR team, Escort Alchemist Patli to the Nuhoch Trail, Smash mushroom nodules to raise the spore concentration in the area and see how it affects the chak, Defeat the hostile chak before the effects of the spores wear off, A battle beetle is ready to lay eggs. metaSingular.name + "\r" : "") + time.raw + (name == "" ? "" if (paused) { name: "Compact times. sequences: { // User interface buttons, labels, checkboxes if (timezoneOffset === 0) { case 'object': name: "Tangled Depths", }, } border-left: 2px solid red; 0: { name: "", bg: [251,199,132] }, mainEventTimer(true); Destiny 2 - Season of the ChosenWith the Pyramids and Xivu Arath destabilizing the system, Empress Caiatl, leader of the Cabal and daughter of Calus, seeks an alliance. /* Caveats if hidden headings for compact */ display: none; case 'boolean': }; // Allow reordering of elements 3: { name: "Night", link: "Day and night", bg: [122,134,171] }, 1: { name: "Palawadan", link: "Palawadan, Jewel of Istan (meta event)", chatlink: "[&BAkLAAA=]", bg: [157,65,185] }, #event-container > .ui-sortable-placeholder { // Create a bar for the meta segments cl: '' var pageTitlePattern = /(?:(?:\/wiki\/)(.*?)(?:\?|#|$)|(?:title=)(.*?)(? // UTILITY FUNCTIONS input.readOnly = true; 6: { name: "Megadestroyer", link: "Kill the megadestroyer before it blows everyone up", chatlink: "[&BM0CAAA=]", bg: [ 66,200,215] }, Every 2 hours, redraw the segmented bars category: "Heart of Thorns", Additionally, it is very helpful to gain the Mastery of Nuhoch Wallows (tier 2 of the Nuhoch Lore mastery track) - each of the lower tunnels has a Nuhoch Wallow providing access to the camps, and vice-versa. function eventTimerPreferences() { } } else { gv: { partial: [], break; // Figure out if next or prev was clicked if (metaKey == 'ds' && r == 1) { percentOfTwoHours = (((hour % 2) + (minute / 60)) * 50 ) * (120 / 135); hover: "If checked, the timer will begin with the previous even UTC hour. var box = $(document.createElement("input")).attr("type", "checkbox").attr("id", keyname+"-toggle").attr("title", hoverdesc); // Don't bother appending if cumulative start time is outside range of interest } }); forgetsettings: "Reset saved preferences", $('.event-limit-text.next').prop('title', uitext.timeshiftnexthover); sequences: { padding: 2px 6px; sequences: { top: 0; } }, }, 0: { name: "", bg: [251,199,132] }, .event-time { } $('#' + k + '-toggle').prop('checked', v.defaultvalue); segments: { #event-wrapper.zone .event-bar-exit { display: none; } ); // Return current - note if you try to return v then it caches the result and every object returned is the same as the last one Globally track start hour too. partial: [{r:0,d:10}], } s: s, 10 return { raw: timeRaw, string: timeString }; if ( e > we ) { #event-wrapper.compact.hideheadings { width: unset; } /* Singular: Compact headings view: H3 categories 220px to left, H4 headings 200px to left, wrapper js */ 2: { name: "Claw of Jormag", link: "Defeat the Claw of Jormag", chatlink: "[&BHoCAAA=]", bg: [ 66,200,215] }, // Check combined offset in hours is not beyond 23:59 $('#event-wrapper').after(eventTimerSettings); /* Widget:Event timer - Stylesheet 1 */ // Restart live updating after clicking on the red marker if ( typeof metaSingular.link != 'undefined' ) { t: { ", chatlink: "[&BBwHAAA=]", bg: [ 66,200,215] }, var currentPref = getEventTimerPreferences('sequence',defaultSequence); // Load the main widget from above case 3: .append(wikiLink(metaSingular.name)) /* Compact headings view */ $('#event-wrapper').addClass('hidechatlinks'); // Check end of segment is before window end, if not, crop it timezoneOffset/60 : "+" + timezoneOffset/60) + ")").text(pad(date.getHours()) + ':' + pad(date.getMinutes())); This zone also contains deep, water filled tunnels spread around under the map called The Depths. // GLOBAL VARIABLES // Segment event name and link input.value = chatLinkCode; hideHeadings = false; if (zoneParameter !== '') { ) }; margin-left: -1px; partial: [{r:3,d:30},{r:0,d:30},{r:1,d:30},{r:0,d:30},{r:2,d:30},{r:0,d:30},{r:3,d:30},{r:0,d:30},{r:1,d:30},{r:0,d:90},{r:2,d:30},{r:0,d:30},{r:3,d:30},{r:0,d:30},{r:1,d:30},{r:0,d:120},{r:2,d:30},{r:0,d:30},{r:3,d:30},{r:0,d:30},{r:1,d:30},{r:0,d:120},{r:2,d:30},{r:0,d:30},{r:3,d:30},{r:0,d:30},{r:1,d:30},{r:0,d:30},{r:2,d:30},{r:0,d:30},{r:3,d:30},{r:0,d:30},{r:1,d:30},{r:0,d:150},{r:2,d:30},{r:0,d:30},{r:3,d:30},{r:0,d:30},{r:1,d:30}], }, if (defaultSequence.length > 10) { $('#event-container').html(''); x = '.event-bar-segment.' }); // Display checkboxes function getEventTimerPreferences(keyname, defaultvalue) { // Distance in percent of the 135 minute window (2 hour + 15 mins) }); display: block; Try disabling any scriptblockers you may have active and then reload the page. if ( s < wf && wf < e ) { .event-chatlink { var segment = $(document.createElement("div")).attr("class", "event-bar-segment " + metaKey + v.r + v.cl).css("width", (100*v["d"]/135) + "%").attr("title", (metaSingular.name ? 3: { name: "Chak Gerent", link: "Against the Chak Gerent", chatlink: "[&BPUHAAA=]", bg: [190,215, 66] } 10: { name: "The Shatterer", link: "Slay the Shatterer", chatlink: "[&BE4DAAA=]", bg: [ 66,200,215] } console.log('Invalid preference ignored:', value); mainEventTimer(); function pad(s) { The Vanguard Strike playlist loads the player into a random Strike. bar.append($(document.createElement("span")).attr("class", "event-bar-exit").attr("title", uitext.deleterowhover).text("[X]")); Ascendant Challenges are weekly bounties in Destiny 2: Forsaken that can be acquired from Petra Venj in the Dreaming City and reward players with Powerful 'PM' : 'AM'); case 'object': hover: "If checked, the timer will appear more compact by removing category headers. } var name = metaSingular.segments[v.r].name, link = metaSingular.segments[v.r].link || ( name == '' ? '' segments: { } refinedSchedule.push({ otherHourOffset = otherHourOffset + 22; compact: { link: "World boss", name: "Halloween", }, $('.event-pointer').css('left', '0%'); $(input).blur(function () { 1: { name: "Crash Site", link: "Crash Site (meta event)", bg: [251,227,132] }, }); } otherHourOffset = otherHourOffset + 2; 2: { name: "(continued)", link: "Advancing on the Blighting Towers", bg: [190,215, 66] } position: absolute; This allows the timer to be used on pages with currently unavailable content via the zone parameter. category: "Core Tyria", font-size: 12px; : name ), chatlink = metaSingular.segments[v.r].chatlink || ''; segments: { // Filter the schedule for the current 135 minute window case 2: // linear-gradients } else { }, Strikes can be launched directly from a destination, or from the Vanguard Director, which contains two playlists. Anti-Hive mods from the Leviathan raid will be deprecated. function timeshiftOnClick() { // And rerun when the window changes size $.each(uitext.checkboxes, function(k,v) { $('.event-pointer-time').click(function() { } else { }, Stalk and Snare: Dreaming City.Head to Dreaming City and defeat each Tier 2 Hive … + metaKey + k + ' { background: ' + v.bg + '}'; fullPattern = partial; 3: { name: "Tequatl the Sunless", link: "Defeat Tequatl the Sunless", chatlink: "[&BNABAAA=]", bg: [ 66,200,215] } // Erase existing event bars hover: "If checked, the timer will appear more compact by displaying headings to the left instead of above the map metas. function filterEventData(metas) { 2: { name: "Iron Marches", link: "Defeat the Ley-Line Anomaly to disperse its destructive energy before it overloads", chatlink: "[&BOYBAAA=]", bg: [ 66,200,215] }, 1: { name: "Admiral Taidha Covington", link: "Kill Admiral Taidha Covington", chatlink: "[&BKgBAAA=]", bg: [ 66,200,215] }, var output = document.createElement('span'); break; } date.setUTCHours(hour, minute, 0, 0); }, } padding: 2px 6px; Drive them out! name: "Lake Doric", }, var eventData = { segments: { } /* Guild Wars 2 Wiki: Event timer */ currentPref.splice(abbrIndex,1); Players cannot edit their loadout during a Nightfall, the equipment locks the moment a Strike is launched. } position: absolute; ", Certain areas of The Depths are shrouded in darkness, containing unavoidable fish that will quickly kill travellers unless they have interacted with an Exalted Beacon. function unwrapUTC(time) { It is highly recommended to find a Hero Point/Mastery Point train running in this zone which will allow opening of various waypoints in the process of obtaining Hero Points and Mastery Points. (1440 = one whole day, 1515 = one whole schedule day) /* Hide h3 categories = just hides the h3 */ localStorage.removeItem('event-timer-sequence'); output.appendChild(input); ", segments: { with energy from the ley-line energy collectors, Use ley energy to power the golem's shields so Zildi can reach the console room, Protect Zildi while she hacks the defense matrix. }, 3: { name: "Dolyak Race", link: "Flying Dolyak: Reach the finish line! WAIT 40MS BETWEEN ATTEMPTS. border-width: 1px 1px 1px 0px; sequences: { 0: { name: "", bg: [138,234,244] }, } else { // Utility function #2 and #3: HTML5 localStorage operator functions used to request existing preferences, and store user preferences for later visits #event-wrapper.hidechatlinks .event-chatlink { display: none; } link: "Legendary Ley-Line Anomaly", #event-wrapper { // Increment this every time a release is added to invalidate the existing sequence and force users to load the new map timer. // Time $('#event-container').append(barcontainer); 3: { name: "Ooze Pits", link: "The Ooze Pit Trials", chatlink: "[&BPgLAAA=]", bg: [ 98,177,234] }, 2: { name: "Skimmer Race", link: "Skimmer Slalom: Reach the finish line! } if (twelveHourTimes == false) { fullMetas[k] = eventData[k]; .ui-sortable-handle { position: absolute; // Repeat pattern - can use this when we remove IE support later: sequences: { ", $('.event-pointer-time').text(uitext.timeshiftresume); }, var defaultSequence = Object.keys(eventData); // Restrict it to +23 hours #event-wrapper.compact h4 span { white-space: nowrap; } pattern: [{r:1,d:95},{r:2,d:5},{r:3,d:20}] } // Utility function #9: Refine the schedule from 1515 to 135 minutes. name: "Hide headings. }, } }); #event-wrapper.hidecategories h3 { display: none; } segments: { ", // Adjust stored preferences to remove given element from preferences 1: { name: "Timberline Falls", link: "Defeat the Ley-Line Anomaly to disperse its destructive energy before it overloads", chatlink: "[&BEwCAAA=]", bg: [ 66,200,215] }, r: v.r, }, di: { defaultvalue: false 3: { name: "Octovine", link: "Battle in Tarir (map meta event)", chatlink: "[&BAIIAAA=]", bg: [190,215, 66] }, addCheckbox(k, v.name, v.hover, v.defaultvalue); A Warmind is a military artificial intelligence designed for strategic orbital or land warfare. Exclude specific entries (e.g. sequences: { }, 0: { name: "", bg: [132,201,251] }, createEventBars(useEvenHourStart, metaSequence); console.log('Changed preference: ', keyname); segments: { span.style.visibility = null; sequences: { // Utility function #8: Draw blocks for the given object // Add new ones based on the new time } lc: { } return $.map(metaEventData.segments, function(v, k) { hidecategories: { eventTimerPreferences(); Higher difficulties have no matchmaking. sequences: { // Event names, schedules, colours // Move the pointer } setIntervalHandle = setInterval(movePointer.bind(null, useEvenHourStart, metaSequence), 10000); // bind syntax is an IE workaround segments: { defaultvalue: false var minute = now.getUTCMinutes(); } sequences: { fullPattern = partial.concat($.map(repeatedPattern, function(v) { return v; })); 3: { name: "Night Bosses", link: "Night and the Enemy", chatlink: "[&BAgIAAA=]", bg: [190,215, 66] } return $(document.createElement("a")).attr("class", "mw-selflink selflink").text(text); } else { $.each( metaSingular.sequences.refined, function(i, v) { Help her to the hatchery, Elementals are being attracted to the building ley-line energy now that chak aren't around to absorb it, Escort the lore seeker to the underground lake, Escort Zildi's Assist-o-Matic as it gathers ley samples, Rescue Zildi's Assist-o-Matic by slaying the chak lobber, Collect spore samples and turn them in to Kott's Assistant, Take the pioneer golem back to its maker with its data intact.
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