The Sub Zero Cyromancer is one of the best places to start out if you are new to fighting games. Adds Death-Cicle Barrage Special Move. Frigid Storm is a slow projectile that is best used from 3/4th to fullscreen. In the neutral, Cold Shoulder can be used as a quick advancing attack to keep opponents’ movement in check. Every character in Mortal Kombat 11 sports multiple loadouts. This is a safe string Sub-Zero can use up-close as it has no gaps and will leave Sub-Zero at -4 on block. This means that opponents can fuzzy guard this mix-up by blocking low then high. Throwing out low pokes in the neutral will allow you to attack Sub-Zero while avoiding this string because the 1st hit is a high. Another way Sub-Zero can achieve unbreakable damage is when the opponent is frozen and Sub-Zero has met the Krushing Blow requirements for his Back Throw. https://www.vegascreativesoftware.com…, ADOBE PHOTOSHOP 3D Your configuration will not be saved between sessions. If the opponent fails to Throw Escape, then Back Throw should be used instead. +, By equipping the Deep Freeze ability, Sub-Zero is able to Amplify his Ice Ball and combo off of his overhead +. Regs and pros in MK 11 can find all the moves, series, specila moves and fatalities of any MK11 character with accurate frame data and unique features. Gamers are so angry these days, they should chill out or something. In Sub-Zero’s Dead of Winter variation, he can Amplify Ice Ball, or , to combo off of his overhead . Kitana is a combination of Scorpion and Sub-Zero, she uses blades, a boomerang weapon and she is very fast. +, can be hit confirmed into Ice Ball for a combo. 10 comments. When throwing the opponent, it’s best to use Sub-Zero’s Toward Throw as it will leave the opponent close. The downside to using +, is that it starts with a high attack so it will lose to ducking opponents. Sub-Zero is a rushdown character with great movement and offensive mix-ups. His only goal in the tournament was...the assassination of Shang Tsung. + Sub-Zero’s combos are usually ended in Slide for a hard knockdown. I need some good combos can be any level I need heavy hitting ones that are atleast 25 percent or higher I already know the basic one 1-2 ice ball back 1 4 3 slide Please help my friends really good and I need to beat him. This is very strong as Sub-Zero can freely poke after + with his 6 frame +. + will also trigger a Krushing Blow if it hits 2 times in a row. This is very useful against projectiles that are punishable on block. After receiving the title of Grand Champion, Sub-Zero disappears back in to the shadows from which he came. The Rising Ice () ability grants Sub-Zero even higher damaging combos. In vicious battle, Sub-Zero faces Cyrax and Sektor: but not alone. Amplifying costs 1 bar of Offensive Meter, so it can be a waste if the is blocked. Adds Frigid Storm Special Move. +, is a low attack that can be hit confirmed into a combo. If blocked, +, will leave Sub-Zero at only -4. All other trademarks and copyrights are the property of their respective owners. This can be done by using Cold Shoulder as a Reversal to punish unsafe moves, or to whiff punish Getup Attacks. Sub-Zero’s best move to use in footsies is his Icy Grave (+,) string. Sub-Zero’s Ice Ball is incredibly strong because it does not require meter to combo. Sub-Zero can stagger + as it is only -4 on block. 1 Biografía 1.1 REDENCIÓN 2 Movimientos 2.1 Kombos 2.2 Movimientos especiales 2.3 Habilidades 2.4 Movimientos finales 3 Final 4 Notas Adicionales 5 Véase también Gran Maestro del clan Lin Kuei. Most women design was better. Sub zero combos mk11. (Air) Polar Axe () is an aerial projectile that is best used while jumping back to stop advancing opponents. Cold Shoulder can be used after + for a semi-safe overhead option as well but will deal less damage. Sub-zero's Iceball is done just like Ryu's fireball in Street Fighter 2. The reason this works is because Amplified Ice Ball requires 2 inputs: . All rights reserved. Sub zero is stupid in this game, he honestly has the best mix up in the game to the point if you do it right. Below you can find all the normal moves and the special moves of Sub Zero, as well as what is the best way to fight with Sub Zero if you decide to choose a move to execute. ― Sub-Zero MK11 Edition Sub-Zero is a character introduced in the 2.1.1 Update of Mortal Kombat Mobile. This page will contain Sub-Zero’s Fatalities, moves list, Brutalities and other important kombos. The new graphics engine showcasing every skull-shattering, eye-popping moment, brings you so close to the fight you can feel it. When Amplifying Slide, pay close attention to where both characters are on the screen since it will reverse positions with the opponent. If you are having trouble landing the B143 at the end of combos, try doing a forward dash after the J3 then do B143. report. Death-Cicle Barrage Make sure to mix up regular Cold Shoulder and Amplified Cold Shoulder, as well as the timing on when to Amplify the Cold Shoulder, to keep opponents guessing on how to punish it. In some cases, Sub-Zero may need to Flawless Block in order to punish since Flawless Blocking will cause the move to be more disadvantageous. Note: Combos are the same for Lotus Fist and Hat Tricks variations. save. Replaces Slide. Sub-Zero’s Axe Bash () is a forward-advancing high. Adds Frigid Storm Special Move. All moves and fatalities of all MK11 characters in your phone. It a one player game. hide. Sub-Zero is one of the best and most powerful characters in Mortal Kombat 11.Similarly to Scorpion, Sub-Zero is another character recommended to beginners.In combat, you will often use the Ice Ball to freeze the opponent and create an opportunity for a combo. Sub-Zero helps Smoke recall his past and gains him as an ally once again. "For the Lin Kuei!" Sub-Zero’s Back Throw triggers a Krushing Blow if the opponent the opponent failed Throw Escape during the previous throw. If your opponent does a Roll Escape, they will ... Sub-Zero – Dead of Winter – Beginner Combos, Sub-Zero – Kustom Variation 1 – Beginner Combos, Sub-Zero – Dead of Winter – Advanced Combos, Sub-Zero – Kustom Variation 1 – Advanced Combos, High, hit confirmable, -4 on block, triggers a Krushing Blow in a Kombo of 8 or more hits, Mid, hit confirmable, great range, -4 on block, 19 frame overhead, used for mix-ups, triggers a Krushing Blow if it is a Kounter or Punish, 13 frame low, hit confirmable, staggerable, used for mix-ups, Slow 25 frame advancing mid, +4 on block, Armor Break, triggers a Krushing Blow if it hits 2 times in a row or breaks armor, Fast 11 frame advancing low, triggers a Krushing Blow on the third Amplified Slide to hit. + is also -2 on block, but can be made -1 depending on the distance. share. Punishing Axe Bash Certain projectiles can also be completely avoided by using Slide to go underneath them. Enraged, Sub-Zero offered Scorpion a chance to share in his quest for vengeance. In addition to Sub-Zero’s + being an overhead, completing the string by using Final Draw (+,) can trigger a Krushing Blow when used as a Kounter or Punish. Adds Frigid Storm Special Move. Modifies Ice Ball. This is done by doing into Sub-Zero’s after freezing the opponent. Practice more efficiently using the Mortal Kombat 11 Online Move List, featuring moves, combos and frame data for every character. To switch positions with the opponent, Slide can be Amplified. All rights reserved. Kombos. Throw Ice Axes downward at the opponent. If the opponent is ducking however, they will be prone to being hit by Sub-Zero’s +, or +. Sub-Zero – Thin Ice – Advanced Combos. Usefull app for MK11 players both pro and reg. This page will contain Noob Saibot’s Fatalities moves list, Brutalities and other Subzero’s Frosty (+,,) string is safe on block and can be stopped at each hit. Leap upward with rising ice spikes. Adds (Air) Polar Axe Special Move. Death-cicle Barrage deals a hefty 4% chip damage which can be very useful to close out the round when the opponent is low on health. Frigid Storm Amplifying Slide will also allow Sub-Zero to fullfill its Krushing Blow requirement, as it will trigger a Krushing Blow on the 3rd Amplified Slide to hit. To switch positions with the opponent, Slide can be Amplified. The Arctic Trap () ability allows Sub-Zero to create an icicle orb in front of him. Absorbs other projectiles. Adds Arctic Trap Special Move. Another tactic to use up-close is to backdash after a move with low disadvantage is blocked, then whiff punish the opponent for attempting to poke. More fun to play and watch. Since Sub-Zero has a 6 frame poke, using a + afterwards will beat out any move that is slower than 10 frames. Adds Creeping Ice Special Move. Shoulder charge the opponent. Death-Cicle Barrage. Sub-Zero’s Cold Encounter (,,) string is a quick multi-hitting attack. Mortal Kombat 11 Sub Zero Guide. This site is unaffiliated. When meatying with , react to whether the opponent did a Delayed Getup or not. Launch a barrage of deadly ice shards at the opponent. The Cold Shoulder () ability is a forward-advancing charge attack. This is a great increase to Sub Zero's damage output and makes it harder to trade projectiles with ice balls. Ice Clone is a trap-blow. Sub-Zero’s +, is -6 on block. Sub-Zero Fatality 1: Ice-cutioner – Mortal Kombat 11. Note: This setup works best if the opponent uses a Delayed Getup or Roll Escape. Using a + afterwards will beat out any move that is slower than 10 frames. If blocked, Sub-Zero will be at -6. Sub-Zero can then mix this up by using a + instead of backdashing to stop the opponent’s attack. 1. Once the opponent is frozen, Sub-Zero will have a lengthy amount of time to hit them for a combo. If the opponent is expecting +,, Sub-Zero can opt to throw the opponent after +. Select your prefered platform (PlayStation 4, X-Box One or Nintendo Switch) and create you own customized list, that you can save, print or view as is on any device. Variation system was better and more rewarding, not counting the few bad ones. MK11 is honestly f***ing boring at times. If the opponent gets up and attacks immediately though, then Sub-Zero will be punished. Combos starting with DB1 can only be used in the Lotus Fist variation. Kuai Liang venció a la muerte para redimir a su clan por el mal cometido a manos de Sektor y los cibernéticos Lin Kuei. This can be done after blockstrings such as +,,. Find fastest and safe moves for Scorpion, Sub-Zero or any other character. A core part of Sub-Zero’s gameplan is to use +, and + for offensive mix-ups. This can however be a bit difficult and will leave you vulnerable to being hit by Sub-Zero’s and . MK11 has a more open ended combo structure than other MK games, and this is something you can take advantage of in battle. To counter opponents attempting to fuzzy guard, slightly delay Sub-Zero’s + so that it hits at the same time as +. Equipping the Cold Shoulder () ability will yield less damage, but can be Amplified for higher damage without having to switch positions. A few tips and tricks in executing each move can make the difference in landing hits and avoiding incoming attacks. MK11 Augments Guide and The Ten Best Augments. Cold Shoulder also triggers a Krushing Blow when used as a Kounter or Punish. Slide is a blow on Low which inflicts average damage. Sonya is back in Mortal Kombat, but in the rank of the lieutenant, this time! Creeping Ice will leave Sub-Zero at -8 on block if Amplified but is completely safe due to pushback. The best situation to use this string is after knocking the opponent down. Sub-Zero (MK11) is one of the fighters and story characters in Mortal Kombat 11. Create a large ice construct that is pushed towards the opponent. Mortal Kombat 11: AI Build Setup Complete Guide (Updated Nov. 18, 2020) How To Use/Enable The AI? When going for an attack on knockdown with Sub-Zero, it can be risky because of Delayed Getup. Sub-Zero has some of the strongest mix-ups in the game, having both an overhead and low combo starter as well as the option to keep himself safe. Opponents must always be ready to block low due to the threat of Slide, especially if Sub-Zero has met its Krushing Blow requirements. He also has very fast dash speed and amazing counterzoning tools making it hard to keep him out. After freezing a grounded opponent with Ice Ball, Sub-Zero’s throw cannot be teched via Throw Escape since it will count as part of the combo. Brutal Kick (Forward+BK) – With Brutal Kick, Sub-Zero does a quick run and kicks the opponent back. This time in MK11 Sub-Zero joins Scorpion and is on a mission to find out what’s wrong with the world. While this gives up guaranteed damage, it can be useful if the opponent has a huge lifelead and Sub-Zero needs to make a comeback. Sub-Zero may also use +,, which will leave him at -7 on block, but can stop opponents from attacking after +,. The opponent must react quickly or use an advancing attack to prevent Sub-Zero from backdashing. He is easy to use has longer range attacks and basic combos that deal moderate damage. If you think that your opponent will use a Delayed Getup or Roll Escape, you can then set up Sub-Zero’s Arctic Trap. While unsafe, Cold Shoulder can be Amplified at any point to counter opponents trying to punish. Launch a barrage of deadly ice shards at the opponent. Sub-Zero’s Rising Axe (+) attack has a large hitbox which can be used to hit airborne opponents. At closer ranges, (Air) Polar Axe can also be used when jumping at the opponent. By doing Slide as a Reversal, it will come out instantly after blocking an attack and punish the opponent. Sub Zero's Explosive Shards. When spaced properly, Sub-Zero can combo from + by using Creeping Ice after it. On a read, it is also possible to duck underneath the 1st hit and punish with a jab. Copyright © 2019 Kombat Akademy. When knocked down by Sub-Zero, your opponent must defend against his overhead and low mixups. And there are some truly nasty combinations — though the game limits how many abilities you can bring into battle. +3% Global Damage +20% Chaos Resist This Augment increases Sub's damage by 3% and makes his Ice Ball do 20 damage, when it normally does none. The Creeping Ice will hit the opponent into the Arctic Trap for a combo. Mortal Kombat®, characters, images and font are trademarks of and © NetherRealm Studios, a subsidiary of Warner Bros. Interactive Entertainment Inc. In order to do this, you must do into Ice Ball as a meaty so that it hits during its latest active frames. 3. Create a large ice construct that is pushed towards the opponent. Once the Arctic Trap is set up, Sub-Zero can then apply his 50/50 mix-up between +, and +. Create a large ice construct that is pushed towards the opponent. 8. Adds (Air) Polar Axe Special Move. It is however unsafe at -22 on block, so it should only be used when you know it will kill. Sub-Zero relies on hitting the opponent with his 50/50 mixup, however if the opponent does a Delayed Getup then both and will whiff leaving Sub-Zero vulnerable. Once the opponent starts to block low, Sub-Zero can then move in and attack. Be wary when using + as it has a start-up of 25 frames, which can be punished via Flawless Block on reaction. Ice-Cutioner is the first Sub-Zero Fatality in Mortal Kombat 11, and it makes good use of the character’s frosty abilities.You initiate the finisher at mid-range and the combo string goes like so: Forward, Back, Forward, Back Punch (Triangle on PS4, Y on Xbox One, X on Switch). Sub-Zero attacks are a blend of punches, kicks and elemental attacks of ice. He finds his third Lin Kuei Assassin - the elusive Smoke. Frigid Storm. + is +4 on block, but can be up to +6 when used at farther ranges. There are no stronger special attacks in Sub-Zero's arsenal, so you can use Slide as a combo finisher. Once the Krushing Blow requirements have been met, Sub-Zero can then save the Krushing Blow for when he needs to deal big damage. Launch a barrage of deadly ice shards at the opponent. Sub-Zero has one of ... After knocking the opponent down, Sub-Zero can combo off of his Double Axe Slam, or , without having to spend a bar of Offensive meter. Adds Death-Cicle Barrage Special Move. When Amplified, the Ice Ball will absorb incoming projectiles as well as travel at a faster speed, making zoning Sub-Zero very risky.
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